Integrating creativity-focused projects can fill the gap between student achievement and provide natural differentiation to fit the diverse skills, talents, and interests of your students through the use of technology, as well as provide them with the 21st century skills they will need to succeed in the global marketplace.
Learning Outcomes
After this session, BOOTCAMP 2013 participants will be able to:
Designate how lessons that include comic-strip design can align to Common Core and/or Essential Standards.
Reflect and discuss the 21st skills developed while building comic strips.
I. Creativity Displays Student's Representation of Understanding | 15 minutes
Using the colored pens, pencils, and paper before you, compose a three part cartoon that answers the question:
Creativity...
engages them in higher levels of Bloom's Taxonomy.
challenges and assesses their knowledge and understanding.
develops skills they will need in the global marketplace.
II. Cartoon the Content| 30 minutes
Arts
NC Standard
4C.Integrated
Activity
Sample Toon
I.ML.1.2.
Use the fundamental techniques (such as posture, playing position, breath control, fingerings, and bow hold) to sing or play an instrument properly.
Critical Thinking
Creativity
Students build a cartoon explaining proper poster, and breath control while singing, or while playing an instrument, including visual examples of good and bad posture.
Google Play Store (Chromebook, Tablets, & Android Phone System): Comic Strip It!
Seamlessly integrating web based tools to support instruction takes time and practice. The Digital Learning Collaborative offers a variety of ways to build your capacity. Such as:
Digital Citizenship (Developing)
Innovate to Transform the Technology Enabled Classroom (Intermediate)
Content Specific Courses for the Technology Enabled Classroom (Advanced)
Overview
Integrating creativity-focused projects can fill the gap between student achievement and provide natural differentiation to fit the diverse skills, talents, and interests of your students through the use of technology, as well as provide them with the 21st century skills they will need to succeed in the global marketplace.
Learning Outcomes
After this session, BOOTCAMP 2013 participants will be able to:
Designate how lessons that include comic-strip design can align to Common Core and/or Essential Standards.
Reflect and discuss the 21st skills developed while building comic strips.
I. Creativity Displays Student's Representation of Understanding | 15 minutes
Using the colored pens, pencils, and paper before you, compose a three part cartoon that answers the question:
Creativity...
engages them in higher levels of Bloom's Taxonomy.
challenges and assesses their knowledge and understanding.
develops skills they will need in the global marketplace.
II. Cartoon the Content | 30 minutes
Arts
Use the fundamental techniques (such as posture, playing position, breath control, fingerings, and bow hold) to sing or play an instrument properly.
Creativity
Want to see more content-specific examples?
III. Learning is no Joke |10 minutes
Toondoo allow educators to:
Engage students in higher order thinking and creative skill development.
Assess student learning.
Discover misconceptions.
Capture students' thoughts and questions.
IV. Mobilize | 5 minutes
Apple Store (Ipad & Iphone): Toontastic
Google Play Store (Chromebook, Tablets, & Android Phone System): Comic Strip It!
Seamlessly integrating web based tools to support instruction takes time and practice. The Digital Learning Collaborative offers a variety of ways to build your capacity. Such as:
Additional Resources|
Comic Strip it! Build Comics from your personal images.
References |
Hussey, Colin. "The Importance of Creativity in the Classroom." Edudemic. Edudemic, 29 Jan. 2013. Web. 29 Apr. 2013. <http://edudemic.com/2013/01/creativity-in-the-classroom/>.
Return to your Agenda.
Image Copyright|
Icons provided Royalty Free by OpenClipArt.org
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication